But the game is functionally identical with ten dwellers as it is with 100. Between acquiring all the water and food and Rad-Away you can, the only other thing to do is keep having babies to expand your population. You can loot new gear to speed up resource collection. You can train new dwellers that speed up resource collection. Yes, you can build new buildings that speed up resource collection. The problem with Fallout Shelter is that the experience evolves in exactly zero meaningful ways as time goes on. It’s just a few steps above Cookie Clicker, tapping the screen to make numbers go up. There’s just no substance here, none at all. In my original review, I said that Fallout Shelter, for all its pretty aesthetics and association with one of gaming’s best franchises, is a game that perfectly encapsulates the shallowness of mobile. After you’ve done everything on that list, the cycle just repeats itself. I hope they are killed by firing squad for cheating since that is definitely a bad thing you should not do but my friend says it's the best way to play the game.Yes, but my warning is this: there simply isn’t anything else to it. And opened like a million of them to just build whatever they wanted and create a bunch of little characters for a few hours, and they said they had a really good time with it. Gave themselves infinite lunchboxes with an easy to find online file editor, that I won't link because that is cheating and cheating is wrong. If you really wanna get the most out of the game, my. Its nothing crazy, but the general mobile game money traps aren't as egregious as they could be, and the wasteland mechanics are fun. If you like Fallout, and you want a cute little base building game to waste a couple minutes on every so often, this'll do the trick. I played this game a lot when it first came out, its a pretty standard mobile game.
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